12-13-2024, 07:21 PM
It had to happen eventually.
At some point, between turning the "television experience" into an 'interactive' service-based affair, and commerce's foray into AI-generative content... we come to a crossroad.
How far can the 'patron' of art extend it's commerce into entertainment art itself...
I have already experienced numerous instances of recognizing (with some discomfort) many different 'works' of art, (that were, admittedly created for the entertainment industry) which featured what turned out to be distinctly social engineering intent.
It became all the clearer when we consider many works of the 'media' past; honestly reflecting the 'patrons' social comfort-levels, communal-biases, cultural preferences... all quite innocently on the face of it. The nature of community makes people observe and accept, rather the nightmarish-oft-cited examples of the contrary. But that's what "sells," they say.
The side show of each and every distinct categorization of socially focused people fighting against the homogeneity are doomed to a perpetual fight. The will always be minorities in our culture. What is needed is to make that irrelevant without robbing the identity of its personal value. We're not robots. We must be persuaded, not ordered. This new trend, I think gets us closer to being "ordered."
But these new "tools" of media are starting to demonstrate a very insidious and pervasive 'potentiality' for subtle abuses against the consumer.
For example:
From ArsTechnica: Your TV set has become a digital billboard. And it’s only getting worse.
Subtitled: TV software is getting loaded with ads, changing what it means to own a TV set.
The report covers the changing environment from their perspective, generally conveying the way people today think of "TV" and ultimately how, anyone who isn't "young" will beg to differ about what it "should" be.
I note this illustration from the article:
Assuming this comes to pass, the first experience of the community of users will be to discover just how much is too much.
But then, well... I come from a generation to whom the fear of having to "Cheer the imperious leader" to the TV for more "entertainment time" needs to be pointed out directly.
From ArsTechnica: TCL TVs will use films made with generative AI to push targeted ads
Subtitled: TCL to "heavily promote" original short films with gen AI animation, characters.
Advertising has become a focal point of TV software. We’re seeing companies that sell TV sets be increasingly interested in leveraging TV operating systems (OSes) for ads and tracking. This has led to bold new strategies, like an adtech firm launching a TV OS and ads on TV screensavers.
With new short films set to debut on its free streaming service tomorrow, TV-maker TCL is positing a new approach to monetizing TV owners and to film and TV production that sees reduced costs through reliance on generative AI and targeted ads.
In the end the producers of art for money have demonstrated they are lacking of respect for a number of things which pertain to art.
Or
Maybe we need to redefine what constitutes "art."
Here's a sample...
Maybe it's much ado about nothing, but I see these technologies being exploited to nurture consumerism and exploitation... all while consumers are clamoring for a virtual experience that feeds their emotions.
Ugh... I guess I'm too old to get it.
At some point, between turning the "television experience" into an 'interactive' service-based affair, and commerce's foray into AI-generative content... we come to a crossroad.
How far can the 'patron' of art extend it's commerce into entertainment art itself...
I have already experienced numerous instances of recognizing (with some discomfort) many different 'works' of art, (that were, admittedly created for the entertainment industry) which featured what turned out to be distinctly social engineering intent.
It became all the clearer when we consider many works of the 'media' past; honestly reflecting the 'patrons' social comfort-levels, communal-biases, cultural preferences... all quite innocently on the face of it. The nature of community makes people observe and accept, rather the nightmarish-oft-cited examples of the contrary. But that's what "sells," they say.
The side show of each and every distinct categorization of socially focused people fighting against the homogeneity are doomed to a perpetual fight. The will always be minorities in our culture. What is needed is to make that irrelevant without robbing the identity of its personal value. We're not robots. We must be persuaded, not ordered. This new trend, I think gets us closer to being "ordered."
But these new "tools" of media are starting to demonstrate a very insidious and pervasive 'potentiality' for subtle abuses against the consumer.
For example:
From ArsTechnica: Your TV set has become a digital billboard. And it’s only getting worse.
Subtitled: TV software is getting loaded with ads, changing what it means to own a TV set.
The report covers the changing environment from their perspective, generally conveying the way people today think of "TV" and ultimately how, anyone who isn't "young" will beg to differ about what it "should" be.
I note this illustration from the article:
Assuming this comes to pass, the first experience of the community of users will be to discover just how much is too much.
But then, well... I come from a generation to whom the fear of having to "Cheer the imperious leader" to the TV for more "entertainment time" needs to be pointed out directly.
From ArsTechnica: TCL TVs will use films made with generative AI to push targeted ads
Subtitled: TCL to "heavily promote" original short films with gen AI animation, characters.
Advertising has become a focal point of TV software. We’re seeing companies that sell TV sets be increasingly interested in leveraging TV operating systems (OSes) for ads and tracking. This has led to bold new strategies, like an adtech firm launching a TV OS and ads on TV screensavers.
With new short films set to debut on its free streaming service tomorrow, TV-maker TCL is positing a new approach to monetizing TV owners and to film and TV production that sees reduced costs through reliance on generative AI and targeted ads.
In the end the producers of art for money have demonstrated they are lacking of respect for a number of things which pertain to art.
Or
Maybe we need to redefine what constitutes "art."
Here's a sample...
Maybe it's much ado about nothing, but I see these technologies being exploited to nurture consumerism and exploitation... all while consumers are clamoring for a virtual experience that feeds their emotions.
Ugh... I guess I'm too old to get it.